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Shadow_Of_The_Tomb_Raider_pic_01_edited_

Shadow of the Tomb Raider

Core project contributions...

Level Designer I | Crystal Dynamics | Proprietary Engine

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  • Live Service Map Design: adapting to live service model, the team and I developed modular and scalable hex maps that allowed us to develop daily/weekly mission map content​

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  • Gameplay Objective Design: prototyping & visual scripting multiplayer objectives that ask the players to work together, solve puzzles and complete post content activities like "Raids" in mmorpgs

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  • Traversal Design: creating fun and rewarding player paths that incorporate unique character traversal abilities in an open world setting

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  • Key Responsibilities: Visual Scripting, Combat Encounter, Level, Puzzle, Traversal Design 

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© 2023 by Richard Pau Level Designer. All rights reserved.

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