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Shadow of the Tomb Raider
Core project contributions...
Level Designer I | Crystal Dynamics | Proprietary Engine
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Live Service Map Design: adapting to live service model, the team and I developed modular and scalable hex maps that allowed us to develop daily/weekly mission map content​
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Gameplay Objective Design: prototyping & visual scripting multiplayer objectives that ask the players to work together, solve puzzles and complete post content activities like "Raids" in mmorpgs
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Traversal Design: creating fun and rewarding player paths that incorporate unique character traversal abilities in an open world setting
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Key Responsibilities: Visual Scripting, Combat Encounter, Level, Puzzle, Traversal Design
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