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Screenshot 2026-01-18 225453_edited_edit

Lara Croft and the Temple of Osiris

Core project contributions...

Environment Artist | Crystal Dynamics | Horizon 2

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  • Level & Reward Design: Designed and expanded 16 tomb reward rooms into branching, ability-gated spaces, and redesigned a tomb's closing sequence from a flat run to a multi-beat escape (mid-sequence collapse, current-driven swim to shore) — reworking level pacing and layout for a stronger climax

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  • Destructible Enviornment Art: Created destructible prop meshes that reacted to weapon fire and explosions, adding environmental cause-and-effect to combat spaces (destruction logic built by Engineering)

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  • Key Responsibilities: Traversal Design, Asset Creation, Set Dressing, Prop Destruction

Destruction | Reward Rooms | Challenge Tombs

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© 2023 by Richard Pau Level Designer. All rights reserved.

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