top of page

Lara Croft and the Temple of Osiris
Core project contributions...
Environment Artist | Crystal Dynamics | Horizon 2
-
Level & Reward Design: Designed and expanded 16 tomb reward rooms into branching, ability-gated spaces, and redesigned a tomb's closing sequence from a flat run to a multi-beat escape (mid-sequence collapse, current-driven swim to shore) — reworking level pacing and layout for a stronger climax
-
Destructible Enviornment Art: Created destructible prop meshes that reacted to weapon fire and explosions, adding environmental cause-and-effect to combat spaces (destruction logic built by Engineering)
-
Key Responsibilities: Traversal Design, Asset Creation, Set Dressing, Prop Destruction
Destruction | Reward Rooms | Challenge Tombs
bottom of page















