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Rise of the Tomb Raider

Core project contributions...

Level Designer / Environment Artist | Crystal Dynamics | Proprietary Engine

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  • Modular Construction: Partnered with Level Design to create the "Kitesh" city modular kit, enabling the assembly of the entire game hub

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  • Future-Proofing: Established modular building techniques that became key technical pillars for future projects 

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  • Mentorship: Mentored several junior developers who eventually progressed to Senior roles leading their own teams 

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  • Key Responsibilities: Traversal Design, Asset Creation, Set dressing 

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© 2023 by Richard Pau Level Designer. All rights reserved.

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