
Rise of the Tomb Raider
Core project contributions...
Level Designer / Environment Artist | Crystal Dynamics | Proprietary Engine
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Modular Construction: Spearheaded a construction technique — conceptually like Unreal Engine's level instancing — treating structures as reusable instances to populate Rise of the Tomb Raider's hub city, years before native instancing support
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Systems Origin: Played a key role in developing a hex-based level assembly prototype for Rise of the Tomb Raider DLC — helping define gameplay placement and hex-to-hex connectivity rules — a concept later greenlit and expanded into Marvel's Avengers' live-service mission architecture
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Mentorship: Mentored 3 junior environment artists through the studio's formal pairing program; each later advanced to Senior or Lead roles
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Key Responsibilities: Traversal Design, Asset Creation, Set Dressing, Modular Kit Construction