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Rise of the Tomb Raider
Core project contributions...
Level Designer / Environment Artist | Crystal Dynamics | Proprietary Engine
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Modular Construction: Partnered with Level Design to create the "Kitesh" city modular kit, enabling the assembly of the entire game hub
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Future-Proofing: Established modular building techniques that became key technical pillars for future projects
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Mentorship: Mentored several junior developers who eventually progressed to Senior roles leading their own teams
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Key Responsibilities: Traversal Design, Asset Creation, Set dressing
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