top of page
Rise_of_the_Tomb_Raider_pic_01_edited_ed

Rise of the Tomb Raider

Core project contributions...

Level Designer / Environment Artist | Crystal Dynamics | Proprietary Engine

​​

  • Modular Construction: Spearheaded a construction technique — conceptually like Unreal Engine's level instancing — treating structures as reusable instances to populate Rise of the Tomb Raider's hub city, years before native instancing support 

​

  • Systems Origin: Played a key role in developing a hex-based level assembly prototype for Rise of the Tomb Raider DLC — helping define gameplay placement and hex-to-hex connectivity rules — a concept later greenlit and expanded into Marvel's Avengers' live-service mission architecture

​

  • Mentorship: Mentored 3 junior environment artists through the studio's formal pairing program; each later advanced to Senior or Lead roles

​​​

  • Key Responsibilities: Traversal Design, Asset Creation, Set Dressing, Modular Kit Construction

  • Telegram
  • Linkedin

© 2023 by Richard Pau Level Designer. All rights reserved.

bottom of page