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RICHARD PAU LEVEL DESIGNER

Level Designer | Environment Artist 
12+ Years of AAA Experience at Crystal Dynamics

   "I design level systems that scale — from a hex-based modular kit I helped prototype on Rise of the Tomb Raider to the live-service mission architecture it became on Marvel's Avengers, and the authoring standards that let a 5-person team ship 20+ tombs on Tomb Raider: Catalyst in two years."

About

About

Richard is a Senior Level Designer with 12 years of AAA game development experience, including 9 years in dedicated Level Design roles across the Tomb Raider franchise and Marvel's Avengers. He started his career as an Environment Artist on Rise of the Tomb Raider, which shaped a design approach built around close collaboration with art and engineering — from modular kit construction to combat encounter tuning to puzzle systems. Most recently, on Tomb Raider: Catalyst, he established the authoring standards that let a 5-person team deliver 20+ side tombs to first-functional within two years. He's currently expanding his range through independent study, including an original level (One Step Forward) built end-to-end from concept through playtesting.

Core Competencies

Core Competencies

  • Design Specialty: Systems-driven level design, modular kit construction, encounter pacing, puzzle design

  • Technical Tools: Unreal Engine 5, Horizon 2, Maya, Perforce, Jira, Confluence, Miro

  • Production Impact: Authored asset placement, collision-safe geometry, and pathing standards that cut gameplay bugs 50% and helped a 5-person team deliver 20+ tombs to first-functional in 2 years

  • Cross-Discipline Collaboration: Used Confluence and Miro for production tracking and documentation; ran weekly standups and Slack threads to gather team input that directly shaped trap and puzzle design

  • Leadership: Mentored 3 junior artists through a formal pairing program, each advancing to Senior or Lead roles

Personal & Professional Work

Contact

Resume

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© 2023 by Richard Pau Level Designer. All rights reserved.

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